ABOUT US

Introducing the Final Boss team.

Founders

Eddie Taliaferro II

Eddie Taliaferro II

CEO / Co-Founder / Software Developer

Keith Dunklin

Keith Dunklin

COO / Co-Founder / Game Developer

Team

Aaron Goodson

Aaron Goodson

Senior Software Developer

Richard Davis III

Richard Davis III

Sound Design / 3D Modeling & Printing

Advisors

Edward Kim

Edward Kim

Business Advisor

Terrell Thomas

Terrell Thomas

Legal Advisor

Our Story

What started as a passion project in a small apartment has grown into a vision for the future of human-computer interaction.

2021

The Spark

It started with a simple idea — a VR game inspired by Dynasty Warriors, built while studying Unreal Engine 4. Later that year, an Epic Games Educators Accelerator deepened Eddie's immersion in the Unreal ecosystem and developer community. This was based off of a belief that XR would be the future, not only in video games, but in many other industries as well.

Summer 2021
Summer 2021
2022

The Catalyst - Unreal Basecamp

Drawing from five years as a Tech Educator, Eddie taught a class called Unreal Basecamp as an instructor for a nonprofit named Journi — a course blending Unreal Engine, AR, and the Magic Leap One. This sparked a bigger vision: Final Boss Studios, started with Keith Dunklin, Demekco Eberhardt, Richard Davis III, and Aaron Goodson. Together, we built Gameball, our first AR prototype on Magic Leap.

Unreal Basecamp Class
Gameball Prototype
2023

Expanding Horizons

We built an AR demo of Monopoly as a team-building exercise — and it opened doors. Clients approached us for XR prototypes, and we partnered with nonprofits to teach Unreal Engine workshops, growing our network and spreading XR education across the community.

Event group
ToT Intro to Unreal Class
Drone Training MVP
Monopoly AR Demo
MR Car Experience
2024

Re-evaluation

By this point, we took a small break to reflect on our journey and plan the next steps for Final Boss Studios. We knew that we no longer wanted to make software as contractors for other companies, but instead focus on creating our own XR experiences and products.

2024 - Taking a Break
2024 - Taking a Break
2025

Building Our First IP

In 2025, we focused on building our first intellectual property: an AR mobile game. This marked a significant shift from contract work to creating our own XR experiences, allowing us to fully explore our creative potential and establish our brand in the XR space.

Engineering
Engineering
2026

Cosmic Collisions releases on iOS/Android

In 2026, we released our first AR mobile game, Cosmic Collisions, on iOS and Android. This milestone marked the culmination of our efforts to transition from contract work to creating our own XR experiences, and it allowed us to showcase our creative vision to a wider audience.

Cosmic Collisions
Cosmic Collisions
Flight Mission

We started with a vision of bringing back 'couch-multiplayer' gaming — a style where people played together in the same room, sharing laughs and competition. That vision has since expanded: we believe XR can bring people together and evolve interactivity, not just in gaming, but across education, training, and beyond.

— The FinalBoss Team

CONTACT US

Have a question? Have a comment? Want to work with, or invest in Final Boss? Please reach out, and we will contact you at our earliest convenience!

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