What started as a passion project in a small apartment has grown into a vision for the future of human-computer interaction.
The Spark
It started with a simple idea — a VR game inspired by Dynasty Warriors, built while studying Unreal Engine 4. Later that year, an Epic Games Educators Accelerator deepened Eddie's immersion in the Unreal ecosystem and developer community. This was based off of a belief that XR would be the future, not only in video games, but in many other industries as well.
The Catalyst - Unreal Basecamp
Drawing from five years as a Tech Educator, Eddie taught a class called Unreal Basecamp as an instructor for a nonprofit named Journi — a course blending Unreal Engine, AR, and the Magic Leap One. This sparked a bigger vision: Final Boss Studios, started with Keith Dunklin, Demekco Eberhardt, Richard Davis III, and Aaron Goodson. Together, we built Gameball, our first AR prototype on Magic Leap.
Expanding Horizons
We built an AR demo of Monopoly as a team-building exercise — and it opened doors. Clients approached us for XR prototypes, and we partnered with nonprofits to teach Unreal Engine workshops, growing our network and spreading XR education across the community.
Re-evaluation
By this point, we took a small break to reflect on our journey and plan the next steps for Final Boss Studios. We knew that we no longer wanted to make software as contractors for other companies, but instead focus on creating our own XR experiences and products.
Building Our First IP
In 2025, we focused on building our first intellectual property: an AR mobile game. This marked a significant shift from contract work to creating our own XR experiences, allowing us to fully explore our creative potential and establish our brand in the XR space.
Cosmic Collisions releases on iOS/Android
In 2026, we released our first AR mobile game, Cosmic Collisions, on iOS and Android. This milestone marked the culmination of our efforts to transition from contract work to creating our own XR experiences, and it allowed us to showcase our creative vision to a wider audience.







