Building Immersive Experiences with Unreal Engine 5
Explore how we leverage the latest UE5 features to create stunning XR applications...
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An arcade-style space shooter where physics meets chaos. Navigate through asteroid fields, collect power-ups, and survive increasingly intense waves of cosmic debris. Built with Unreal Engine 5 for iOS and Android.
Explore how we leverage the latest UE5 features to create stunning XR applications...
Read MoreHow businesses are adopting XR technologies to transform workflows and collaboration...
Read MoreA deep dive into the creative process behind our first mobile game release...
Read MoreWe're looking for passionate individuals to help us build the future of immersive technology.
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Join our team to build immersive XR gaming experiences using Unreal Engine. Work on cutting-edge VR/AR projects.
Remote
Design intuitive and visually stunning interfaces for our XR applications. Push the boundaries of spatial computing.
What started as a passion project in a small apartment has grown into a vision for the future of human-computer interaction.
It started with a simple idea — a VR game inspired by Dynasty Warriors, built while studying Unreal Engine 4. Later that year, an Epic Games Educators Accelerator deepened Eddie's immersion in the Unreal ecosystem and developer community. This was based off of a belief that XR would be the future, not only in video games, but in many other industries as well.
Drawing from five years as a Tech Educator, Eddie taught a class called Unreal Basecamp as an instructor for a nonprofit named Journi — a course blending Unreal Engine, AR, and the Magic Leap One. This sparked a bigger vision: Final Boss Studios, started with Keith Dunklin, Demekco Eberhardt, Richard Davis III, and Aaron Goodson. Together, we built Gameball, our first AR prototype on Magic Leap.
We built an AR demo of Monopoly as a team-building exercise — and it opened doors. Clients approached us for XR prototypes, and we partnered with nonprofits to teach Unreal Engine workshops, growing our network and spreading XR education across the community.
By this point, we took a small break to reflect on our journey and plan the next steps for Final Boss Studios. We knew that we no longer wanted to make software as contractors for other companies, but instead focus on creating our own XR experiences and products.
In 2025, we focused on building our first intellectual property: an AR mobile game. This marked a significant shift from contract work to creating our own XR experiences, allowing us to fully explore our creative potential and establish our brand in the XR space.
In 2026, we released our first AR mobile game, Cosmic Collisions, on iOS and Android. This milestone marked the culmination of our efforts to transition from contract work to creating our own XR experiences, and it allowed us to showcase our creative vision to a wider audience.


We started with a vision of bringing back 'couch-multiplayer' gaming — a style where people played together in the same room, sharing laughs and competition. That vision has since expanded: we believe XR can bring people together and evolve interactivity, not just in gaming, but across education, training, and beyond.
— The FinalBoss TeamHave a question? Have a comment? Want to work with, or invest in Final Boss? Please reach out, and we will contact you at our earliest convenience!